We will start 2024 with a workshop at the University of Potsdam. In 11.01.24 we will put up the event at the Brandenburgisches Zentrum für Medienwissenschaften (ZeM), as part of my research visit at the chair for Knowledge Cultures and Media Environments.
The workshop proposes an open discussion on the relationship between cloud infrastructures and environmental issues, in light of emerging cloud gaming services and other computer-intensive media platforms. The imageries surrounding digitalisation have been largely associated with ideas of green growth, energy transition, and resource efficiency, while at the same being conceptualised within a post-industrial epistemological framework that envisioned digital media as cold, ephemeral, or weightless. However, by analysing reports from monitoring organisations, as well as the very physical structures that make platform services possible, one can trace some of the frictions in the environmental imagination at the heart of ambient supercomputing. The scale of these technical systems also poses challenges to perception and visualisation: it is not only that the sheer volume of data they carry is difficult to conceive. With the outsourcing of computer processing and storage to geo-distributed facilities, planetary-scale cloud infrastructures convey the prospect of ubiquitous telematics yet opaque industrialisation, showing and concealing at once. After an impulse talk on the topic, we would like to jointly discuss the interplay between these infrastructures and environments, as privileged spaces to observe the merging of the inorganic with the organic in telematic technical systems. Anyone interested in joining us can register by sending an email to [email protected].
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AuthorThis blog is meant to provide a space for discussing the geophysical as well as the the imaginary entanglements between media infrastructures and organic environments. In the coming months, it will be dedicated to my current project, Cloud Gaming Atlas, which is particularly interested in observing and interrogating the infrastructures developed for cloud gaming initiatives in regard to their environmental implications. Additionally, it should also gather information about events and publications related to my project at the Zukunftskolleg and the Department of Literature, Art and Media of the University of Konstanz. Archives
January 2024
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