A lot of work going on in the background the next month. While organising lectures and workshops for the Fall term, the project also provided me with the opportunity to give two talks in October. It has been... well, more than two years since the last time I presented a paper at an in-person event, still in Brazil, so there is of course a lot of expectations and anxieties about it. As for the work per se, the two talks will directly address the Cloud Gaming Atlas project, although from particularly different angle.
On 08.10, at Bischofsvilla, I will give a talk regarding the regulation of temperature in data centre facilities. As part of the Postdoctoral Colloquium of the Literature, Art, and Media Studies Department, this talk will approach cooling and fire prevention systems as important infrastructure involved in a broader "techno-termal" orientation to media in the age of streaming platforms. On 13.10 I will travel to Estonia to present a short paper in the workshop Video games and environmental issues: Current and future challenges, which is part of the next Central and Eastern European Game Studies conference. The paper seeks to entangle the current discussions on 'green games' and 'green gaming' (which are significantly driven by the idea of engaging with climate communication through games, but also with attempts to establish climate councils and approve climate policy regulations within the games industry) with perspectives from media infrastructure studies. The main argument is that the current focus of the discussions over CO2 emissions produced by game developers and publishers, while important to assess the share of studios and further industry actors in the climate crisis, is less than effective to assess the problematic issues of rising energy consumption, which is predicted to escalate with the massive assemblage of geo-distributed data centres for cloud gaming provided by IT infrastructure companies. More updates about the conferences soon...
0 Comments
Leave a Reply. |
AuthorThis blog is meant to provide a space for discussing the geophysical as well as the the imaginary entanglements between media infrastructures and organic environments. In the coming months, it will be dedicated to my current project, Cloud Gaming Atlas, which is particularly interested in observing and interrogating the infrastructures developed for cloud gaming initiatives in regard to their environmental implications. Additionally, it should also gather information about events and publications related to my project at the Zukunftskolleg and the Department of Literature, Art and Media of the University of Konstanz. Archives
January 2024
Categories |