As parts of the gaming sector merge with the carbon-intensive metabolism of the cloud, where outsourced heat is incorporated into business as usual, one could argue that planetary health is not really one of the industry's priorities--at the same time, several environment-oriented initiatives are carried out by actors involved in game developing and publishing.
In a presentation next Friday at the Future and Reality of Gaming conference, I will inquire about these and other contradictions in the current sustainability measures adopted by the games industry, while trying to tangle up a dynamic ecosystem of servers, biomes, computers, animals, trade, air-conditioners, video cards, groundwater, and real-time photo-realistic rendering. You can access the abstract of the paper and the full conference programme, which is oriented towards studying the relationship of games and money.
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AuthorThis blog is meant to provide a space for discussing the geophysical as well as the the imaginary entanglements between media infrastructures and organic environments. In the coming months, it will be dedicated to my current project, Cloud Gaming Atlas, which is particularly interested in observing and interrogating the infrastructures developed for cloud gaming initiatives in regard to their environmental implications. Additionally, it should also gather information about events and publications related to my project at the Zukunftskolleg and the Department of Literature, Art and Media of the University of Konstanz. Archives
January 2024
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